Speedroids build

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Speedroids build

Post by NovaInfinity on Sun Dec 20, 2015 8:51 pm

So I built a speedroid deck but it isn't consistent enough. Need some advice about what to do about it. I'm basically following a tellarknight format for building it initially, but I guess it doesn't work too well.

Main deck:
3x terrortop
3x double yoyo
3x takentomborg
2x tri-eyed dice
2x red-eyed dice
1x magic planter
1x mind control
1x raigeki
1x soul charge
3x upstart goblin
1x foolish burial
3x speed recovery
2x MST
2x time-space trap hole
1x storming mirror
1x bottomless trap
1x torrential tribute
2x breakthrough skill
1x vanity's emptiness
3x call of the haunted
1x solemn warning

extra:
trishula
mist wurm
stardust dragon
clear wing
black rose dragon
goyo guardian
kendama
vulcan the divine
hyper librarian
chanbarider
old entitiy hastorr
nightmare shark
leviathan dragon
totem bird
leviair the sea dragon

Any help is welcome!
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Re: Speedroids build

Post by apngreek7 on Mon Dec 21, 2015 4:19 am

1. Reduce upstart to 1
2. Replace the breakthrough's or timr-space trap holes with Solemn Notices.

I'm don't really know much about speedroids so I just helped with the staples.

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Re: Speedroids build

Post by HeyaGamer on Mon Dec 21, 2015 12:01 pm

Having 1 upstart make them pointless in the first place.

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Re: Speedroids build

Post by apngreek7 on Mon Dec 21, 2015 12:05 pm

well upstarts are a +0 that give your opponent 1000lp

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Re: Speedroids build

Post by Zenjirou on Mon Dec 21, 2015 6:13 pm

Yeah I agree upstart does nothing unless you're running it at 3 or bare minimum 2 xD at that point you may as well just run another staple or another monster over it because the boost in consistency is so negligible at 1 it may as well not exist.

I would run jar of greed at 1 before I run upstart at 1. At least jar of greed can serve as MST / Backrow hate bait.

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Re: Speedroids build

Post by apngreek7 on Tue Dec 22, 2015 3:56 am

well I guess

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