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Custom Archetype to (fairly) destroy current meta decks

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Custom Archetype to (fairly) destroy current meta decks Empty Custom Archetype to (fairly) destroy current meta decks

Post by NovaInfinity Tue Oct 27, 2015 8:10 pm

I've been updating an archetype of cards that were supposedly used to destroy synchros back in 2009-2010 but have been updated to destroy the top current pics as of this post. Destroying as in win 51% of the time against decks like nekroz, burning abyss, infernoids, shaddolls, etc. Did not factor in performapal performages, performapal dracorivals, magispector magicians, Monarch Ntss spam or other OP OCG decks. Welcome any and all constructive feedback.

EoD Deck

EoD - Alan Rhodes: DARK Warrior 700/1500 **** (OBNOXIOUS CELTIC GUARD)

This card is changed to Defense position if you Summon this card successfully. Once per turn, if one of your "EoD" monster(s) is to be destroyed, it is not destroyed. While Citadel of Azazel” is on the field, double the original ATK and DEF of this card. While this card is face-up on the field, If "Release the Weapons" is played, gain the effect: “While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by battle, returns to its owner’s deck at the end of the Damage Step."


Release the weapons: (HIDDEN ARSENAL)  quick play spell – every EoD monster on the field gains 500 ATK and DEF.

EoD - Alexandra Lorraine: DARK warrior 1500/1400 ****

While “Citadel of Azazel” is on the field, double the original ATK and DEF of this card. This card gains effects based on the number of "Release the Weapons" are played  while this card is on the field:
1+ “If this card attacks, your opponent cannot activate card effects until the end of the damage step.”
2+ “Once per turn, this card can attack all of your opponent’s monsters on the field once OR this card can attack your opponent directly.”


The Dark Corruption: continuous spell – During your opponent's Standby Phase, put a
"Corruption Counter" on this card. Your opponent's monsters lose 500 ATK for every "Corruption counter" on this card. When "Citadel of Azazel" is on the field, this card's effect changes to: "The effects of "EoD" monsters on the field cannot be negated. If an "EoD" monster's effect is negated, it is not negated." You must have a face-up "EoD" monster on the field to activate this card. Destroy this card when there is no face-up "EoD" monster on the field.


Shadow Walk: Counter Trap - When an "EoD" monster would be targeted or destroyed by a card effect, pay 500 Life points to negate the effect and destroy the card. You can banish this card from the graveyard to target one "EoD" monster on the field, that monster can attack directly this turn. You can only use one "Shadow Walk" effect per turn.

EoD - Zigfried Blackhart: DARK warrior 1400/1000 ****
While “Citadel of Azazel” is on the field, double the original ATK and DEF of this card. When you play "Release the Weapons", this card gain the effect: “Once per turn, on either player's turn, change all monsters your opponent controls to Defense position.” Once per turn: You can discard an "EoD" card to negate the effects of all face-up Cards your opponent controls (this effect is applied until your next Standby Phase. This is a quick effect).

Assembling the Demon Lords: normal trap – Activate only when your opponent controls a monster and you control no monsters. Pay half of your Life points; Special Summon as many EoD monsters with different names from your Graveyard and/or Hand as possible that have 1000 or more DEF. Monsters summoned by this effect cannot be used as material in a Xyz, Synchro, or Ritual Summon and are returned to the Deck at your End Phase. You cannot normal summon monsters the turn you activate this effect. You can banish this card from the graveyard, then you can add 1 "EoD" monster from your Graveyard to your hand. You can only activate 1 effect of "Assembling the Demon Lords" per turn and only once that turn.

EoD - King of Drakenheim: DARK Warrior 1500/1500 ****
You cannot Special Summon this card. You can only Normal Summon this card when “Citadel of Azazel” is on the field. This card cannot be a target of an attack when "Citadel of Azazel is on the field. When "Citadel of Azazel" is removed from the field, banish this card. This monster cannot be set or switch to Defense position. Each time your opponent activates a card effect that targets a face-up card(s) on your side of the field, toss a coin 3 times. If the result is 2 heads or more, negate the effect and destroy it. Once per turn: You can discard a card to search for 1 "Release the Weapons." You can only control 1 "King of Drakenheim."

Embodiment of the Counter-Divine Force – Archangel Lucifer: DIVINE 4000/4000 **********
Cannot be Normal Summoned. You must first Tribute 3 DARK Fairy-Type monsters, DARK Warrior-Type monsters, and/or DARK Spellcaster-Type monsters to Special Summon this card. The Special Summon of this card cannot be negated. Your opponent cannot activate a Spell or Trap card or monster effect in response to the Special Summon of this card. Your opponents cannot select another card other than this card as a target for attacks or card effects. As long as this card remains face-up on the field, the field is treated to have "Citadel of Azazel" active.

Citadel of Azazel: Field Spell - As long as this card is face-up on the field, there can only be 1 copy of cards with "EoD -" in its name on the field at a time (monsters that are already on the field at the time of this card's activation do not apply). Whenever a DARK Fairy-Type, a DARK Warrior-Type, or a DARK Spellcaster-Type monster is Summoned, add one Citadel counter on this card. Once per turn, you can remove 1 "Citadel" counter on this card to Special Summon 1 EoD monster from your Deck, Hand, or Graveyard. You cannot use this effect the same turn a "Citadel" counter is put on this card. Monsters summoned this way cannot be used as material for Xyz or Synchro summon. You can remove 3 "Citadel" counters on this card to Special Summon "Embodiment of the Counter-Divine Force – Archangel Lucifer" from your Deck, Graveyard, or Banished zone (ignoring its summoning conditions). You can remove 1 "Citadel" counter on this card to negate the destruction of this card.


Artificial Black Knight of the EoD: DARK Warrior 1800/0 ****
If this card is Summoned: You can add 1 EoD monster with 1500 or less ATK and DEF from your Deck to your hand. Once per Turn, if "Citadel of Azazel" is face up on the field, you can discard 1 card: Destroy all monsters you opponent controls with DEF less than this card's ATK.

Ninja of the EoD: DARK Warrior 500/500 ****
On either player's turn, discard this card; all "EoD" monster sent to your graveyard from the field this turn are added back to your hand at the End Phase. You can banish this card from your graveyard to set 1 "Assembling the Demon Lords", 1 "The Dark Corruption", OR 1 "Shadow Walk" from your deck.

EoD – Carlisle of the Scythe: DARK Warrior 1200/1400 ****
While “Citadel of Azazel” is on the field, double the original ATK and DEF of this card. You can discard 1 card to activate the effect: "All you opponent's monsters that are currently face-up on the field cannot attack. In your next Standby Phase after this effect resolves, banish all cards affected by that effect." If "Release the Weapons" have been played while this card is face-up on the field, this card gains the effect: "You can special summon 1 banished monster." You can only activate 1 "EoD – Carlisle of the Scythe" effect per turn and only once that turn.


EoD - Gideon Nightingale: DARK Warrior 1900/1000 ****
You can discard this card to search for “Citadel of Azazel” OR "Embodiment of the Counter-Divine Force – Archangel Lucifer" from your deck and add it to your hand. You can banish this card from the graveyard to send up to 2 "EoD" monsters from your deck to the graveyard other than "EoD - Gideon Nightingale". As long as this card is face up on the field, you can activate "EoD" monster effects without discarding a card.
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Post by apngreek7 Fri Nov 06, 2015 2:53 pm

Nekroz, burning abyss, and shaddolls are now mostly easy to beat after the October banlist. Infernoids is the deck that you need to tryy and beat I guess
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Post by NovaInfinity Fri Nov 06, 2015 3:34 pm

This was posted literally a week before the banlist reveal lol.
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Post by apngreek7 Fri Nov 06, 2015 3:36 pm

oh sorry well I guess now you just have to find ways to get around infernoids only
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Post by NovaInfinity Sun Dec 13, 2015 6:54 am

I'm just going to post this so I can remind myself that I figured out a way to break the deck using double summon and instant fusion. I might put in a brilliant fusion build, but we'll have to see with more testing. Might not be able to fight new performages come breakers of shadow, but it might be able to fight magician variants and new kozmos.
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